About Me

My name is Stefan Pijnacker, I’m a Graphics Programmer from the Netherlands with experience in DirectX 12 and OpenGL. I’m currently studying Game Technologies at Breda University of Applied Sciences.

I love making games, studying, creating shaders, juicing games using graphics and achieving realism in side-projects like my path tracer.

You can click here to find my CV

Like many other game developers, games have been my passion since childhood. I was truly fascinated by them. Over the years I got more interested about what was happening behind the scenes. After the classic “How are games made?” google search. I discovered programming and now we are here!

I’ve been programming for the last 7 years. My primary languages being C++ and C#. I’ve experience in most mainstream engines and nowadays I’m working on custom engines as well. I’m currently specializing as a generalist graphics programmer with my areas of focus leaning towards shader programming and light transport.

(Graphics-)Programming Skills

  • C++ & C#
  • DirectX 12
  • OpenGL
  • Light Transport Theory / PBR
  • Shader Programming: GLSL / HLSL
  • Fundamental Rendering Techniques

Software Skills

  • Visual Studio
  • Unreal
  • Unity
  • RenderDoc & Pix
  • Git & Perforce
  • Jira / Confluence

Random Trivia about me:

  • I have a cat named Gwenn
  • I love reading! My favorite book series is: The Stormlight Archive
  • I sometimes like to make shaders on Shadertoy
  • Considered a giant by friends
  • My favorite game at the moment is Elden Ring
  • You can make me very happy with a cup of coffee

Feel free to reach out, I’m always available for a chat: