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Stefan Pijnacker

Graphics Programmer

Stefan Pijnacker

Graphics Programmer

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Article Graphics

DirectX 12 Resources – Key Concepts

When we want to perform any sort of rendering technique, it usually involves using a...

Article Graphics

Compute With DirectX 12 – Part 2: The Setup

Welcome to Part 2 of this series where we learn how to run compute shaders...

Article Graphics

Compute with DirectX 12 – Part 1: The Theory

Hey there! Let’s talk about compute shaders and how we can write our own with...

Article Graphics

Graphics Programming – Where To Start?

Starting with Graphics Programming can be daunting. I experienced this myself when I started learning...

Stefan Pijnacker

Graphics Programmer