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Stefan Pijnacker

Graphics Programmer

Stefan Pijnacker

Graphics Programmer

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Game Professional Work

Star Wars Outlaws

During my first few months at Ubisoft Massive I had the opportunity to work on...

Article Graphics

DirectX 12 Resources – Key Concepts

When we want to perform any sort of rendering technique, it usually involves using a...

Graphics Professional Work

Traverse – Graphics Research

This research is still being worked on and because of that no details can be...

Graphics Personal Project

Blaze – DXR Renderer

Blaze is a renderer fully built with the DirectX Ray Tracing API at its core....

Game University Project

ATAN – Steam Release

ATAN is an adventure climbing game made with Unreal Engine 5. It was created with...

Graphics Personal Project

Nova – DirectX 12 Renderer

Nova is a DirectX 12 renderer that I started working on in my free time...

Graphics Personal Project

Flux – Particle Simulations

Flux is a particle simulation playground that I made to learn about compute shaders within...

Game University Project

Viking Hiking – Steam Release

Viking Hiking is a cheerful 3D platformer made with Unreal Engine 5. It was created...

Graphics University Project

Perry – PC/PS5 Engine

Perry is a cross-platform engine, with PC and PS5 as its target platforms. The engine...

Graphics Personal Project

TinyPBR

TinyPBR is a self study project I started in my free time to learn about...

Posts pagination

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Stefan Pijnacker

Graphics Programmer